Stage 2 - Pay no Attention to the Grunt with the Shield
Pickup the megaphone and get a club. Go upstairs, hit the black one switch and kill the enemy straw grunt. Your other grunt gets the goober straw, sucks up the puddle and walks back to the silver pyramids. The club grunt hits the timer switch, the straw grunt proceeds to the center of the pyramids, the club grunt steps off and on the timer switch so the straw grunt can hit the black one switch. Leave the zap cola ! The club grunt goes downstairs and kills the enemy rock grunt. Then he kills the enemy sword grunt using the hit and run strategy. Now hit the timer switch so the straw grunt can proceed. Kill the enemy straw grunt, suck up the puddlez and put a new grunt on the creation pad. This grunt hits the black one switch, picks up the megaphone and gets a toob. Put the straw grunt on the green hold switch so the toob grunt can enter the water. Attack the enemy toob grunt, you'll get low on energy and you definitely need zap cola during the fight!
Put the club grunt and the straw grunt on the purple switches. The toob grunt proceeds to the island, hits the blue and green toggle switch and leaves the island losing his toob. He hits the timer switch twice so one by one the other gruntz can pass the silver pyramids. Either the straw grunt or the toob grunt goes for the megaphone and gets gauntletz. Smash all the lumps for a coin and some zap cola. Give all zap cola to the club grunt, he gonna need it. Both the gauntletz and the club grunt proceed to the checkpoint. Go downstairs pass the outlets and one of the gruntz hits the green toggle switch on the platform, goes upstairs, passes the slime and hits the black one switch in the corner. Your other grunt passes the black pyramids. Now both gruntz pass the outlets and the rolling balls. The club grunt hits the checkpoint.
The gauntletz grunt hits the green toggle switch, this releases the ball, waits until the black pyramid goes down and keeps ahead of the ball. Hit the black one switch and the ball will be destroyed. Smash the three lumps and step on the red hold switch. The club grunt kills both the straw grunt and the shield grunt using hit and run. Now walk back and lure the enemy bomb grunt to the lump in the corner.
Walk around the platform, follow the indicated path. As the bomb grunt starts running just step aside and he blows up the lump.
Get the spring, walk back and jump into the spikes loosing the spring again! Walk back immediately, you are probably low on health. Walk over the green toggle switch and follow the path to the coin and the warp letter.
Position yourself opposite the shield grunt to shoot him towards the black one switches.
Leave the platform, walk around it and position yourself diagonally opposite the enemy shovel grunt and he opens the holes for you.
Shoot the enemy shovel grunt in the proper direction and he'll open the holes. One with a keg of zap cola, don't take it, and one with the secret ? switch.
One grunt hits the secret ? switch the other walks on the moving bridge. When the bridge moves along the platform get off and wait until a new bridge to the coins appears. When you arrive at the coins don't enter the green warp but wait until a platform appears and then continue.
Stage 1 - You Should Never Play Near Electrical Outletz | Stage 3 - The Big Split Up