Stage 1 - Swordz Akimbo

Both gruntz get a sword and kill the enemy straw gruntz, watch out for the spotlights! One grunt steps on the green hold switch, while the other hits the black one switch in the center of the pyramids. Walk back, go downstairs and kill the enemy gauntletz gruntz. Both gruntz pass the rolling balls, one steps on the green hold switch, the other hits the timer switch and walks through the pyramids. When he has passed a green pyramid the other grunt proceeds to the next green hold switch. Now step off the green switch and wait until the other grunt hits the next time switch. After passing the pyramids together attack the enemy sword grunt. Hit the black one switch and one grunt goes to the checkpoint where he's stuck.

Now enter the bowling ball area, walk along with the gap between the balls and enter the arrow maze. Step onto the upper arrow, which leads to the lower right hand corner, hit both the black and the green switch and step onto the arrow opposite the green switch. You're going to the lower left hand corner, hit both switches and step on one of the arrows. You're back in the right corner, now walk to the most right handed arrows and hit the green hold switch. This releases the grunt in the center. Have him step onto an arrow and he proceeds to the upper left hand corner. Hit the black one switch and leave the maze. You're sword grunt walks straight on, hits the black one switch and together proceed to the stairs. The sword grunt kills the enemy boomerang grunt and one by one walk along the gap between the balls and get out the area near the checkpoint.

The barehanded grunt gets the spring and jumps onto the black one switch near the fortress. Walk back and make the two bomb gruntz kill themselves.

Gruntz - High Rollerz: Swordz Akimbo megaphone

Jump to the megaphone

Get the megaphone and give the shovel to the sword gruntz. Close holes in the spiky area and both gruntz proceed to the checkpoint. Lure the enemy timebomb grunt to the dice, a coin is hidden there, then kill him. Open the holez and you'll find another coin. Walk straight forward and you'll see another timebomb grunt. Lure him to the dice and then kill him too. Get the megaphone and give the gauntletz to the spring grunt.
Gruntz - High Rollerz: Swordz Akimbo red warp

Close the hole, it's the trigger to the red warp.

Close the hole because it's the trigger spot for the red warp.
Gruntz - High Rollerz: Swordz Akimbo red warp 1 Gruntz - High Rollerz: Swordz Akimbo red warp 2

Step on the closed hole with the gauntletz grunt, the toob grunt enters the red warp and get some coins.

The gauntletz grunt nows walks to the area with the bowling balls. When he passes the black pyramids hit the dice at your left hand side and get the coin. Now enter the bowling ball area and enter the arrow maze again. Follow the same path through the maze as the first time, but don't hit the green toggle switches. You only break the dice next to the switches to collect coins. You have to walk around again and enter the maze on the lower arrow to get to the die in the upper left hand corner. Finally leave the maze and smash the die where you killed the enemy boomerang grunt. You'll discover a red toggle switch, which gives access to the secret ? switch.

Gruntz - High Rollerz: Swordz Akimbo secret switch 1
Gruntz - High Rollerz: Swordz Akimbo secret switch 2
Gruntz - High Rollerz: Swordz Akimbo secret switch 3

After hitting the secret switch you'll see the path to follow, then a lot of holes appear. Walk into the area with the warp letter, don't pick up the coinz yet, but walk towards the left of the three arrows, after a while it turns around a short period giving access to the warp letter. Now you can collect the two coins and enter the green warp.

Hit the switch, walk along with the balls and go to the right when you reach the right pointing arrow. Enter the secret ? switch area and hit the switch.

Smash all dice in the area next to the fortress. You'll find the toob tool, give it to the shovel gruntz. Smash the dice near the stairs so the toob grunt can swim to the blue toggle switch in the pool. The toob grunt proceeds to the fortress. Now the gauntletz grunt hits the closed hole to trigger the red warp, crosses the bridge and smashes a hole in the castle wall. Smash the last three timebombed dice and get the warpstone piece. Take it to the castle.

Stage 2 - I've Always Wanted To Be A Welder